Post by hextr1p on Aug 18, 2005 14:53:41 GMT -5
Thank ExRod for this post, as well as Jow for emailing it to him. All credit goes to them. I am but messenger:
Here it is folks...
This is Jow, reporting from Gencon. I got in line at the exhibit hall doors about 10 minutes before the hall opened for the first time this morning.
While searching for the Heroscape booth, I got sidetracked and checked out a card game the History Channel is putting out (was kinda underwhelmed).
I eventually made it over to the booth, however.
They had a giant map set up with 8 master sets, lava, a bunch of the new units... and the big announcement for the con... Castles! Set for release in 2006, the stuff they had built on the map was all prototype and liable to change, but looked very impressive. I met Craig and talked to him for a few minutes about the castles with regard to rules and height and such.
I mentioned the lava set was out. Both types of terrain were present on the map and the lava guards were in action. They don't look that impressive on first glance, but are pretty neat when you hold them up to the light.
The biggest thing I was looking forward to, Jandar's Oath, was also there, but I was bummed to discover that instead of being available for sale at the Con, the entire set isn't due out until October.
There is, however, some sweet, sweet stuff in there.
I won't give everything away in email right now so I have something to save for ya when we talk again, but here are some of the highlights:
1. The hounds are Marro Dogs, the elusive Wulsinu we've been wondering about. They have a special ability that allows them to move more than their standard with a dice roll, similar to the way the Anubians work. In addition, they also hasve the ability to auto-inflict single wounds with the roll of a dice to adjacent characters (a type of plague).
Nasty.
2. TWO new Kyrie warriors, one for Jandar and one for Ullar. The former bolsters the attack and defense of adjacent knights, while the latter has the special ability of being able to summon friendly characters next to her with a successful dice roll.
3. New agents, the commandos! They're called Microsomething agents and have some pretty neat abilities. First one is Stealth Armor, in which, when they take wounds, if you roll 15 or higher those wounds are ignored completely. They also have "water suits", which increase their defense by 2 when standing in water... and I can't recall the other right now.
Gotta end this... have a game starting shortly and need to get back to the Con. More later, as I'm planning to head back to the HS booth sometime today to playtest the new stuff.
Here it is folks...
This is Jow, reporting from Gencon. I got in line at the exhibit hall doors about 10 minutes before the hall opened for the first time this morning.
While searching for the Heroscape booth, I got sidetracked and checked out a card game the History Channel is putting out (was kinda underwhelmed).
I eventually made it over to the booth, however.
They had a giant map set up with 8 master sets, lava, a bunch of the new units... and the big announcement for the con... Castles! Set for release in 2006, the stuff they had built on the map was all prototype and liable to change, but looked very impressive. I met Craig and talked to him for a few minutes about the castles with regard to rules and height and such.
I mentioned the lava set was out. Both types of terrain were present on the map and the lava guards were in action. They don't look that impressive on first glance, but are pretty neat when you hold them up to the light.
The biggest thing I was looking forward to, Jandar's Oath, was also there, but I was bummed to discover that instead of being available for sale at the Con, the entire set isn't due out until October.
There is, however, some sweet, sweet stuff in there.
I won't give everything away in email right now so I have something to save for ya when we talk again, but here are some of the highlights:
1. The hounds are Marro Dogs, the elusive Wulsinu we've been wondering about. They have a special ability that allows them to move more than their standard with a dice roll, similar to the way the Anubians work. In addition, they also hasve the ability to auto-inflict single wounds with the roll of a dice to adjacent characters (a type of plague).
Nasty.
2. TWO new Kyrie warriors, one for Jandar and one for Ullar. The former bolsters the attack and defense of adjacent knights, while the latter has the special ability of being able to summon friendly characters next to her with a successful dice roll.
3. New agents, the commandos! They're called Microsomething agents and have some pretty neat abilities. First one is Stealth Armor, in which, when they take wounds, if you roll 15 or higher those wounds are ignored completely. They also have "water suits", which increase their defense by 2 when standing in water... and I can't recall the other right now.
Gotta end this... have a game starting shortly and need to get back to the Con. More later, as I'm planning to head back to the HS booth sometime today to playtest the new stuff.